This means that instead of having its image information saved as "this pixel is blue", it instead has "this pixel is index 144 on the colour palette", and the pixel will show up as whatever colour is at that index on the palette you give it. For that reason, it's vital that you use the game's colour palette when making your graphics.
They only contain palette indices, meaning, they just show in the colours given to them by the game. The first thing you need to know is that C&C/RA/TS/RA2 graphics of the SHP type don't contain colours, at all. I was thinking something in the line of this Brood War spreadsheet I play alot of Brood War custom campaigns aswell, is there somewhere where i can find a list of all avaivable campaigns
#TIBERIAN SUN MODS INSTALL#
Is there 1 patch that makes it all work flawlessly (Im on windows 10) or do i have to manually install a patch for each game ?Īnd do theese patches work for singleplayer / skirmish aswell or is it stritcly multiplayer ? Im kinda confusedĪnd seeing as im mostly here for the Red Alert 2 games are there any good mods you guys would recommend before i start playing the campaigns again ?
#TIBERIAN SUN MODS WINDOWS 7#
Last time i played it must have been 5 years ago and i had to install an unofficial patch to get it to work on Windows 7 I recently found my physical copy of "Command & Conquer the first decade" in the blue box and i would replay all the campaigns and possibly some multiplayer again for Tiberiun sun and up since i already own the C&C remaster on steam
Sorry for the essay type post but my question is, how can I program the game to let me build only 1 core defender whether that be in the deployed state or undeployed state?Īlso is there a more recent download on here that restores the missing animations from the nod war factory (flashing lights above door) and civilian array (extra dishes rotating) etc? As the one I have from here doesn't have these animation fixes. So you can basically fool the game into letting you build lots by deploying it if its the vehicle (turning it into the structure version with the game no longer detecting the unit version and letting another become buildable). But there's a way round it if you build one, and deploy into the other the other version becomes available to build once again (obviously the trigger is whether the game can still detect another in the exact same state). I have activated the core defender as buildable from the firestorm ini files and even managed to get it redeployable into the folded away structure version (I'm a total modding noob so this is a surprise)įor fairness I set the build limit to 1 for both building the structure version and the unit from the war factory with the idea that you can never have more than 1 defender at a time. I have the latest tiberian sun game download from the link on this site.